For awhile now, I've been playing as a level 7
0 Saint in Dragon Nest SEA and based on my experience playing the class, I've managed to come up
with a good skill build which definitely suits the style of a Saint. As what I've explained in
one of my post, Saint
are full-supportive class which is best described as the core of a
party. Saint(s) boosts the offensive and defensive capabilities of other
classes, heal all party members and also, he cn deal great damage to
numerous enemies. With this characteristics, I can say that Saints are
really fun and worth playing as your first character in Dragon Nest.
Enough with that. Let's go back to our main topic. So anyway, I think I have enough knowledge to share a great level 70 skill build for a Saint and
I hope that you can learn from this guide. If you disagree with
something on my post, you can freely write down your concern on the
comment box below.Anyway, this is only a guide to help you decide what
skills are useful and not for a Saint. So, let's cut down to the chase
and check out my skill build for Saint.
First, here is my Saint Skill Builds:
Pure PVE Level 70 Saint Skill Build:
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| Cleric Skill Tree |
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| Priest Skill Tree |
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| Saint Skill Tree |
Battle Saint Skill Build (Hybrid Build):
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| Cleric Skill Tree |
 |
| Priest Skill Tree |
 |
| Saint Skill Tree |
Cleric Skills Tree:
Active Skills
Shield Blow- Just leave this skill to level 1. Not really useful
when you're a Saint but can be dependable sometimes especially in PVP
(when enemy is on close range, you can knock him back with this skill).
Block- I usually level this skill to 4 for the 5 block but now, I
just leave it at 1 as this skill does interfere with my casting of
other skill. This skill is sometimes overrated as it can almost block
every enemy attack at a 100% success rate. However, the biggest downside
of this skill is when its on, there is a 100% chance also that the next
skill you will cast will be cancelled also. In addition to that, this
skill can be break by some characters such as Acrobats. For example, an
Acro has 50% action speed plate for her Spiral Vortex skill, then this
skill can be broken.
Charge Bolt- Put the remaining SP on this skill to suffice the 45
SP requirement. Other people spend their left skill points here which
is really wrong. Yes, it can do a lot of damage to enemy but the fact
is, if you can hit all four waves of lightning which will flow in an
x-direction on the ground.
Heal- Maximized this skill no matter what happen. This is one of
the needed skill by a party for maximum survivability. With the skill
revamped, this skill has become very useful as the HP heal percentage
has been increased.
Holy Bolt- If you think that the additional 1 second paralysis
(aside from your bind relic) is helpful for you and your party, then go
get this skill. But if not, then I suggest to leave it as it is.
Passive Skills
Sliding Step- This skill must be maxed for evasion.
Aerial Evasion- Like Sliding step, this skill must be maxed to avoid being juggled in the air.
Counter Blow- This skill let's you get back to your feet when you
have been knock down and deal damage at the same time. You can get this
skill if you want some PVP action but for me, I prefer skipping this
one as I'm more fun of rolling out of danger when I'm a Saint. Also, in
my build, I've maxed the block skill which lets me stay on my feet for
the whole duration of a PVP match.
Toughness- Cleric are known for their defence and without this
skill, you can still be great in terms defensive class. However, if you
think that the additional defense would be beneficial, then I suggest to
max out this skill, especially when you are going pure support Saint.
Physical Mastery- Increase your HP. Max this skill if you have extra SP left.
Mental Mastery- Increase your MP pool. Max this skill if you have extra SP left.
Mind Conquerer- Increase your MP recovery. Max this skill if you have extra SP left.
Priest Skill Tree:
Active Skills
Lightning Bolt- I have a change in heary with this skill. In the
past, I admire this skill but now, well I think it's not that useful for
me. The damage can't compete with Chain Lightning and I was really
stupid on maxing this at the first place. Sigh. Lost a lot of money...
But anyway, past is past...I did move on.hehe. Just level 1 for utility
and prerequisite.
Mind Breaker- Level 1 for pre-requisite. Not really that awesome
and the stun chance is little to none. It may be useful in PVP sometimes
as it can cause "stagger" state to an enemy.
Chain Lightning- Max this skill. The damage of this skill
especially in PvE is very insane. And by the way, this has been tested
and proven by many Dragon Nest players. I envy Inquisitor for having the
ex version of this skill but even without the passive enhancement, this
skill is really great. Plus, it's a good combination with Detonate as
this skill will be the one that will initiate the elctrocution.
Detonate- To successfully make damage with this skill, you need
to electrocute your enemy first by using chain lightning (100% success
rate). If you're going Saint, probably you don't want to level this
skill further. Level 1 is enough for the damage.
Suggestion from Commentor: One suggestion from a readers says
that this skill should be level up high. and Chain Lightning Should be
at level 4. If you do want the maximum damage output for this skill,
then you may max it and leave Chain Lightning to 4. I did try it and I'm
pretty impress with the result.
At level 70 Cap: Personally I love this skill now. Well, don't blame me
for liking it then hating it then liking it again because of its various
uses of thus skill in this current level cap.
Grand Cross- Great in dealing damage to enemies and as well as
knocking them back. The only downside of this skill is it has very slow
casting time which will leave you vulnerable to enemy. Level this skill
to level 1.
Holy Burst- One of the best skill in the Priest Skill Tree. It
has a good damage to a wide AOE. You can max this skill if you want for
maximum damage.
Wand Mastery- It may not be that very useful for Inquisitor as
what I have said but for Saint, it is pretty useful, especially when you
want to go full support Saint. The additional percentage of magical
power will increase your heal percentage making it pretty IMBA. So,
there is no other choice but to max this skill if you are going to
become a Saint.
Update: In the most recent patch, I don't think if you have noticed but,
when I have tried to upgrade this skill, I can see an increase in the
magical attack of my Saint. Need further testing though.
Buffs
Blessing of Light- One of the must have skills of a Saint. It'll
boost your (and also your party) light defense and attack which is
really needed in certain nest like the Apocalypse Nest. Maxed this
skill. With the skill revamped, it's duration has been increase to 180%
which is really significant
Protection Shell- Another skill that is needed when playing a
Saint. Party members will rely on this for almost every time as it
reduces both physical and magical attack of opponents. Max this skill
too. With the skill revamped, it's duration has been increase to 180%
which is really significant
Striking- Maxed this buff at any cost as it is also needed very
badly by you and your party member. It will increase your attack and
magic power for 180 secs and the cooldown is very short.
Relic
Lightning Relic- Level it to 6 to get it's EX version. One of the
highly useful skill of a Saint. You can use this relic for both offense
and defense. For example, it can aggro the lightning ogre at the
Apocalypse Nest so that instead of him hugging you to death, he will hug
the lightning relic if placed properly. Also, it can dish out good
damage if your magic attack is high enough at it can be a setup skill
for your Shock of Relic.
Healing Relic- This is why Saint are made. Maxed this skill at
any cost. It will be needed in hard dungeons like the Sea Dragon Nest
for maximum survivability of the party. With the skill revamped, the
healing capability of this relic has been significantly increased.
Cure Relic- This is a nifty skill to have. It will remove almost
all the debuff casted on you and your party member and most of all, it
increases your light attack by 9% at level 1. You have the choice to
just leave this skill at level 1 or max it for a more improve increase
in light attack percentage.
Important Notes: Take note at recent patch, the cooldown doesn't goes
down once yoy level it high. So I think it's more preferable to just
level it to 1.
For Pure Support: I suggest that you get the SP on Detonate and put it on this skill.
Bind Relic- One of the best crowd-controlling skill in the game.
You have the choice to either get level 1 for prerequisite or max it for
maximum support as the duration of the relic on the field will be
increase and, its cooldown will be decrease. Just take note this relic
don't affect big bosses in dungeons.
Miracle Relic- The king of all relic. It will decrease 70% of all
enemy attack (both physical and magical) for 10 seconds and it can dish
also huge damage. When this relic is paired with the Protection Shell
buff, you and your party will be almost invulnerable for 10 secs. (It
may be smaller in PVP. Best check it out for yourself by using your
mouse wheel to toggle between PVP and PVE skill stats)
Saint Skill Tree:
Holy Shield- This skill ascertain that Saint are really
supportive classes. It will help the party recover their loss HP for a
period of time. Specifically, it will help your HP recover by 40% of the
magic strength of the enemy. Very useful against DPS skills like the
Whirlwind of Mercenaries and Spiral Vortex of Acrobats. Just put 1 level
on this skill as the HP recovery increment isn't that useful when
increased. Max at level 1.
Shock of Relic- Remember when I've told you not to get Detonate
as there will be a skill that will make it look bad? Well, this is the
skill! You think Saint can't dish out a lot of damage? Well think again.
This skill will make the Saint a nuker (a character that can wipe out
enemies in an instance)! Think of this if you will have five relics on
the field (any relics as long as it is a relic), then you'll cast this
skill, imagine what will happen to all those enemies surrounding you.
Another thing is, when you have a Force User and she casted her Beyond
Time skill, imagine how many relic you can put and how huge the damage
will be!
Bonus Tip: Personally, I think level 1 is enough for this skill. But if
you think that you need more damage then you can allocate your remaining
skill points here.
Lightning Relic Ex- This is the improve version of Lightning
relic. Not only that the relic will look really cool in appearance, it
will also have and addition 2m AOE bonus and a 25% additional damage to
nearby enemies.
Healing Relic Ex- The AOE of Healing Relic is increase and while
it's on the floor, the caster will receive reduce damage. What??!!!
Another skill that reduces damage? Must get!
Cure Relic Ex- The AOE of Cure Relic is increase and it now
knockbacks enemy when casted. But the best part is, it clears not only
"normal" abnormal status but now, it clears the most abnormal status in
the game. The one that will stop time... That's the one. I know... It's
really cool and you don't have a reason to not get this passive
enhanceme
Binding Relic Ex- The AOE of Binding Relic is increase when you
get this skill. But that's not the good part of it. The best part is
that once an enemy is binded, they will receive additional damage from
your next attack.
Reverse Bless- Get this skill. It's useful for Saint as it gives
us the mobility that we lack. Even a small amount of increase in
movement will be crucial for us. And besides, my builds have extra SP
that you can allocate on this passive skill.
Why did I skip
Avenging Wave and
First Aid?
My first skill build for Saint has this two skills. However, based on my
experienced using these skills, I prefer not having it. Avenging Wave
is great on PVP as it will push the opponent back while dealing damage
with the enemy. However, I find the cooldown high enough to be
considered as not worthed. So, I decided to get Block instead of this
skill. On the otherhand, First Aid will sound really useful to beginners
as it will grant you a chance to attack with holy power and recover HP
at the same time. But the reality is, this skill has a little to none
chance of being casted and the 30 secs cooldown make it worst so
I preferred not getting this skill.
What Skill Heraldry Enhancement to get for Saint?
The last thing you need to know is this what heraldry enhancement you
need for your character. I suggest that you get this plate (heraldry) at
any cost to become the ultimate Saint in the world of Lagendia:
Premium Heraldry Skills Lightning Relic (Epic)- 20% decreased cooldown.
Premium Heraldry Skills Healing Relic (Epic)- 20% decreased cooldown.
Premium Heraldry Skills Miracle Relic (Epic)- 12% decreased coodown.
Premium Heraldry Skills Lightning Bolt (Epic)- 20% increased damage.
Altenatives:
Premium Heraldry Skills Holy Burst (Epic)- 20% increased damage.
Premium Heraldry Skills Heal (Epic)- 20% decreased cooldown or 3% heal increment.
NOTE: This article isn't mine, here's the source:
http://webjunkiesblog.blogspot.com/2014/03/best-level-70-saint-skill-build-guide.html